Import a Pre-Made Mask

Grab a finished mask - from an image file or the community gallery - then align it in the headset: one-click Face Me, then slide, tilt and roll it onto your real cockpit.

📥 What you get
You don't have to draw every mask from scratch. Load a finished mask - a PNG someone shared, or one straight from the in-app community gallery - and it appears in seconds, floating right in front of you. It won't be sitting on your real panel yet, so the one real skill here is alignment - and it happens in the headset: a one-click Face Me gets you most of the way, then a few keyboard nudges (X/Y/Z, tilt & roll) settle it perfectly onto your cockpit.

This guide covers both import paths - a local image file and the community gallery - and then the part that actually matters: aligning the mask in VR. You'll switch on Trace VR, look at your real cockpit and press Face Me for the coarse placement, then fine-tune position, tilt and roll with the shortcuts. Three interactive 3D previews below show exactly what each step does.

🖥️ Import at your PC · 🥽 align in VR
🖥️ At your PCimporting the mask - wizard or community gallery, headset off
🥽 In VRaligning it - Trace VR on, headset on, Face Me + shortcuts

Importing is a quick desktop step. Aligning is done in the headset: you switch on Trace VR, look at your real cockpit and press Face Me, then trim it with the shortcuts while watching the mask through passthrough. So: import at the PC, then put the headset on to place it.

1

Import: file or community gallery

🖥️ At your PC

Every import starts the same way: click the green + Add Mask (Wizard) button at the top-left. The wizard lists every kind of mask you can create - the two that import a finished mask are the ones we want.

Way 1 · from a file

Import a PNG / JPG / BMP

Someone sent you a mask, or you exported one earlier? Pick Import premade image mask, then choose the file (here: Testmask.png from the desktop). The image becomes a new mask instantly.

Way 2 · from the gallery

Get Community Masks

Browse masks other pilots shared, right inside the app. Make an Empty mask first so the editor opens, then click Get Community Masks, pick one for your aircraft and press Import.

Way 1 - from an image file

In the wizard, choose Import premade image mask (PNG / JPG / BMP) and click Create:

PassthroughForge Add-new-mask wizard with 'Import premade image mask (PNG / JPG / BMP)' highlighted and the Create button.
The Add Mask wizard - pick Import premade image mask, then Create to open the file picker.

A file dialog opens - choose your image (we used Testmask.png). PassthroughForge turns it into a new mask right away and drops you into the editor: the mask fills the canvas, and the [P/R] Pose panel sits on the right.

The imported Testmask loaded as Mask 1 in the PassthroughForge editor, with the Pose panel and 3D preview on the right.
Imported. The mask fills the canvas; on the right sit the [P/R] Pose panel and a live [3D] Preview.

Way 2 - from the community gallery

The gallery lives in the editor toolbar, which only appears once a mask is open. So first create an empty mask: open the wizard, pick Empty (paint your own), then Create.

PassthroughForge Add-new-mask wizard with 'Empty (paint your own)' highlighted.
First make a blank mask: in the wizard pick Empty (paint your own) and Create - that opens the editor.

Now the editor is open, and its toolbar shows a Get Community Masks button under Files:

The PassthroughForge editor toolbar with the Files group showing Save Mask, Share Mask and the Get Community Masks button.
The editor toolbar. Under Files sits Get Community Masks - click it to open the gallery.

The gallery opens: filter by aircraft, check the rating and download count, then hit Import on the one you want.

The Community Masks gallery in PassthroughForge listing shared masks with preview, author, download count, star rating and an Import button each, over the empty starter mask.
The Community Masks gallery - each entry has a preview, rating and a one-click Import. The mask is added to your layer list immediately.
🧹 Tidy up: you don't need that empty starter mask anymore - close it with the × on its tab.
💡 Either way, the mask lands right in front of you. A freshly imported mask drops in at a default spot - roughly a metre ahead, centred and facing you - not on your real panel. That's completely normal, and it's exactly what the rest of this guide fixes: you'll align it onto your cockpit next.
2

Rough-align in VR: Trace VR + Face Me

🥽 In VR

Alignment happens in the headset - but you flip the switch at the desktop first. At your PC, press the TRACE VR button in the top bar (or a key you bound):

The PassthroughForge desktop top bar with the TRACE VR button between Add Mask and Save Profile.
The TRACE VR toggle in the desktop top bar (between + Add Mask and Save Profile) - press it before you put the headset on.

Now put the headset on. In Trace VR the editor canvas turns transparent - you see your real cockpit straight through it - and the mask is drawn in bright yellow, so it stands out clearly for placement. A small dock floats in front of you with the tools, and on the right the Face Me and Trace VR buttons:

Floating in your headset view Mask 1 Mask 2 Drawing tools Add / Subtract Face Me Save Trace VR
The floating VR dock (menu) as you'll see it in the headset - mask tabs on top, the tools on the left, and on the right the Face Me and Trace VR buttons. Face Me is the one you want here.

Then it's two moves:

  1. Turn to face your real cockpit - look straight at where your panel actually is through the passthrough.
  2. Press Face Me - the yellow mask swings round and drops squarely in front of you, over the cockpit. Coarse alignment, one click.
🎯 The more accurately you're looking at your cockpit when you press Face Me, the less you have to fine-tune afterwards. Face Me squares the mask to your current head direction - so point your head right at the panel first, and it lands almost perfectly. You can press Face Me again any time the mask drifts.

Here's Face Me in action - the imported mask starts adrift, then snaps to face you over the panel. Press Play, and drag to orbit the view:

3

Fine-tune position (X / Y / Z)

🥽 In VR

Face Me got the mask roughly there. Now trim it exactly onto the panel with the keyboard - still in the headset, watching it through passthrough. Everything lives in the [P/R] Pose panel: three numbers for position, three for rotation.

The [P/R] Pose panel: Position X right, Y up, Z back and Rotation Pitch, Yaw, Roll, plus Size in meters.
The Pose panel. Position is X right Y up Z back; Rotation is Pitch / Yaw / Roll.

Three pairs of keys slide the selected mask along the three world axes - hold to glide by 1 cm per frame, tap for a single step:

MoveShortcutAxis
Left / RightCtrl+  /  Ctrl+X
Down / UpCtrl+  /  Ctrl+Y
Forward / BackCtrl+PgUp  /  Ctrl+PgDnZ

Here's what that looks like - three axis moves walk the mask onto the panel. Press Play, and drag to orbit the view:

🧺 Too coarse or too fine? Tap Q to toggle a Fine step (smaller nudges for the last millimetre) and E for a Coarse step (big jumps). The current step mode is shown live at the top-right of the window and in the Shortcuts panel.
4

Tilt & roll to match the panel

🥽 In VR

Position gets the mask in front of the right spot; rotation makes it lie flat on your panel. Real dashboards are tilted back and often sit at a slight angle - so you'll almost always need a little pitch (tilt) and roll. These live on the numpad:

RotateShortcutWhat it does
Pitch (tilt)Ctrl+Num 8  /  Ctrl+Num 2Tips the top edge away / toward you
RollCtrl+Num 7  /  Ctrl+Num 9Tips it left / right like a steering wheel
Yaw (swivel)Ctrl+Num 4  /  Ctrl+Num 6Swivels it left / right like a door

Watch the mask tilt back to match the dashboard's slope, then roll level. Press Play:

👀 Trust the passthrough, not the numbers. The real test is looking through the headset at where the mask meets your real panel edges - a couple of pitch taps usually seals it. This is why a good Face Me first pays off: the straighter you started, the less trimming you do here.
5

Fine-tune, scale & save

🥽 In VR

A few more shortcuts round out the alignment - and one button makes it permanent:

  • Resize the mask if it's a touch too big or small for your panel: Ctrl+Num + / Ctrl+Num − (uniform scale, aspect kept).
  • Fine / Coarse step toggles: Q for fine, E for coarse.
  • Overshot everything? Ctrl+Del recenters all masks - or just press Face Me again to re-square and start over.
  • Save it. When the mask sits right, hit Save Profile so the position is stored and comes back next launch.

Every one of these keys is listed - and fully re-bindable, including onto HOTAS buttons - under Settings → Mask Shortcuts:

The Mask Shortcuts window in PassthroughForge listing every transform binding - move, pitch, yaw, roll, scale, recenter - each re-bindable, next to the Pose panel.
The Mask Shortcuts window (Settings → Mask Shortcuts). Every binding shown here can be changed, or added to a keyboard or joystick/HOTAS button.
⚠️ Shortcuts act on the selected mask. Click the mask's tab (or cycle with Ctrl+Tab) so the one you want is selected before you nudge. To shift every mask together, the same combos with Alt added (e.g. Ctrl+Alt+) move the whole group.

Shortcut cheat-sheet

The full default set for placing a mask (all re-bindable under Settings → Mask Shortcuts):

ActionDefault shortcut
Move X left / rightCtrl+ / Ctrl+
Move Y up / downCtrl+ / Ctrl+
Move Z forward / backCtrl+PgUp / Ctrl+PgDn
Pitch (tilt) up / downCtrl+Num 8 / Ctrl+Num 2
Yaw left / rightCtrl+Num 4 / Ctrl+Num 6
Roll CCW / CWCtrl+Num 7 / Ctrl+Num 9
Scale up / downCtrl+Num + / Ctrl+Num −
Fine step / Coarse step toggleQ / E
Recenter all masksCtrl+Del
Select next / previous maskCtrl+Tab / Ctrl+Shift+Tab
Move all masks togethersame combos + Alt

Imported masks stay editable

🖥️ At your PC

One last thing worth knowing: an imported mask isn't locked - it's a normal mask like any other. You can keep drawing on it with the editor's tools: extend it with the Rectangle or Polygon tool, paint with the Brush, cut bits away with Subtract, or clean up edges with the Eraser. The workflow is always the same: pick a tool, make sure Add (or Subtract) is selected in the Canvas box, draw on the canvas, then hit Finish shape.

Here we took the imported mask from earlier and added a strip along the bottom with the Rectangle tool - one drag, Finish shape, done:

The imported Testmask cockpit cutout in the PassthroughForge editor with an extra rectangular strip added along the bottom edge using the Rectangle tool in Add mode.
The imported mask with an extra rectangle added along the bottom - drawn with the Rectangle tool in Add mode, then Finish shape.
💡 A shared mask is just a starting point. Reshape it to fit your exact panel - add, subtract, resize - then Save Profile. The drawing tools are covered in full in the Getting Started guide.
🔧

Mask picker won't show up?

🖥️ At your PC

Clicked + Add Mask (Wizard) but the Add new mask popup never appears? The usual culprit is PassthroughForge's Always on Top setting. With it enabled, the picker - and the Windows file dialog it opens when you import an image - can open behind the main window and stay hidden there, so it looks like nothing happened.

Fix it in one click: open Settings and make sure Always on Top is unchecked, then click Add Mask again.

The PassthroughForge Settings menu with the Always on Top item highlighted.
Settings → Always on Top - switch it off if the mask picker or a file dialog doesn't appear.

Where to next